package com.mgl.util;

import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

import com.mgl.movesprite.EntitySpriteLevelBase;
import com.mgl.movesprite.game.factory.GameObjectFactory;
import com.mgl.movesprite.game.model.Level;

public class GameGeneralSprite extends EntitySpriteLevelBase{

	public GameGeneralSprite(float pX, float pY, ITextureRegion pTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager,
			GameObjectFactory gameObjectFactory) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager, gameObjectFactory);
		// TODO Auto-generated constructor stub
	}

	@Override
	public void update(float pSecondsElapsed, Level level) {
		// TODO Auto-generated method stub
		
	}
	

}
